From PC to Console

Hello all! I hope that everyone has had an incredibly fun season, and is gearing up for Championships!

Diamond Bullet Studios is excited to announce that we are currently in talks with FIRST to bring Catalyst 2012 to the Xbox 360! We are very excited about the potential this game has make FIRST more mainstream and how it can expose FIRST to next generation team members. Development is well underway and we will have a playable demo of the game running on the Xbox 360 at Championships, so come by our booth in the supplier showcase to check it out! We will also have information at our booth about how you can help give FIRST and us an awesome presence on Xbox Live for millions to see. If you can’t make it, but want to know how things are going and get a heads up on any further developments/announcements, feel free to follow us on Twitter (@DBS_Games) and on Facebook (www.facebook.com/DiamondBulletStudios). We will have more information about Catalyst 2012 for the Xbox 360, including new features, soon so stay tuned!

We look forward to seeing you in St. Louis!
Chris Zeigler

“Empire State of Mind”

Hello all!

We are hoping that each team has had a very successful build season, and first two weeks of competition. We have been hard at work on TWO different games (and business taxes…)!

This year, we were not set up to be able to get this out to many events, but we wish to be able to be represented at more regional events in the future!

We did want to let the FIRST community know that we are excited to announce that Diamond Bullet Studios will be represented at the New York City Regional this weekend! We will have a booth in between the FRC and FLL fields just inside the door! Curtis Todd and I are planning on arriving early afternoon on Friday. So late in the day tomorrow, come and check us out if you are planning to attend this weekend!

Also, we would like to gauge interest for a tournament this weekend for Catalyst 2012. If we have enough people, we would be happy to set up a tournament of some sort!

Please keep looking to us for updates! We are working on a few different products that we think the FIRST community will really enjoy! Unfortunately, we are not allow to disclose this quite yet!

Good luck to everyone in competition!
-Chris Zeigler

P.S. We discovered that there was a problem with posting comments on the blog. Since our first two blog posts, we have found a way to make them work, so feel free to post comments!

We Really Do Listen!

Since kickoff less than a week ago, teams have worked hard analyzing ideas for how to play the game. We at DBS have also been working hard as we have been perusing your comments and questions about our game. We are doing our best to improve our game and its distribution, and we appreciate all of the feedback we have received so far that has helped improve our game.

Looking back, it appears the majority of the issues we have been facing have been with teams who are unable to download and install the game. In response to this, we are moving the download server, and we are offering an all in one installer. With this installation method, teams will download a zip folder that contains all of the game’s installation files. Teams will unzip the download and then run the Setup.exe to install the game. We still advise teams to be connected to the internet when installing so that the installer can download any other prerequisites needed to run the game. These should help streamline the downloading process and reduce the number of errors when installing. For the hundreds of teams that have already downloaded and installed the game, the update will be detected automatically. All you have to do is start up the game and it will inform you that the update is available. Only the files changed since the last version will be downloaded, so it should be a very quick update.

We have fixed several bugs and added a few features with this update as well. Typing capital P’s and Q’s has been fixed you can now use the Caps Lock when typing on the login screen of the game. Per request, full screen is enabled. When the game is first installed, the game will default to full screen. You can toggle full screen by pressing escape on the keyboard or start on the controller once you have logged in as a guest or as a team. Once the pause menu is showing, click on the full screen check box to change the state. The changes, as it explains on the menu, will go into effect the next time you open the game. The music and sound can now be turned on and off independently.

The next part of the update concerns fixing scoring bugs. These resulted as a miscommunication between FIRST and us during the game’s development. Three balanced robots on your alliance’s bridge are now worth 40 points, and autonomous scoring is now +3 instead of x2.

Next, we have fixed a number of issues with the game crashing unexpectedly. The game no longer crashes when the window loses focus. This means you can be playing the game in full screen and then alt-tab to switch programs and then return to the game without issues. Note: When the game loses focus in windowed mode (not full screen), and then focus is returned to the game, the game window will begin to “twitch” periodically. This is a Microsoft XNA issue that has yet to be resolved and there is nothing we can do at the moment to fix the problem. Again, this is not a problem when playing in full screen.

We have made some adjustments to how we digitally sign the software. Hopefully, this will make the difference for those who are having issues with Norton Antivirus thinking that the game is harmful. As a reminder to anyone still having these issues after the update goes live, you can also manually add Catalyst 2012 to Norton’s trusted software list and this should also solve the problem. Please let us know if you are still having antivirus issues with running the game and we will continue to find a solution.

These effects will go into effect later tonight! We appreciate all of your feedback thus far as we have been working hard to provide a useful tool for teams to use.

-Chris Zeigler

It’s Finally Here!

We know the feeling.

Kick-off comes, and everything happens at once. All other life seems completely insignificant in the light of a new season. Schedules are changed, sleep patterns erased, brothers and sisters forgotten, and of course, there is the consumption of way too many caffeinated beverages. All this because you just picked up or received your 2012 FRC Kit-of-Parts.
This year, the four of us here at Diamond Bullet Studios (DBS) is proud to be a part of the beginning of a new season, and we are excited to unveil Catalyst 2012! For the past seven months, we have been working hard to create a product that we thought the FIRST community would find fun and useful. Our vision for this game is to not only provide a useful way to help teams develop game strategy, but also a fun and creative way to recruit new members to the world of science and technology.
We are excited to see the creative ways teams will use this tool to the betterment of their teams and FIRST as a whole. And just like FIRST encourages team’s opinions, we want your feedback as well. Be sure to create an account on our forum to tell us what you think! We are excited to hear from you!
Make sure when your team signs up for your copy of the game, put in your team’s information according to what you put into the TIMS database.
Keep your eyes on this blog for more DBS and Catalyst 2012 updates!

-Chris Zeigler